- Overview - 

sdl2f(rame)w(or)k is intended to be a set of efficient and reusable components for RAD and 2D game prototyping in SDL2. The majority of the framework is based around the already existing development framework, presented in Shaun Mitchell's "SDL Game Development" book. For more information about the modifications, refer to the FAQ section in the Documentation tab. 

Last edited Jan 14, 2014 at 1:02 PM by DevCNub, version 4